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Search for 'Xbox Live' returned 64 results.
game: Doom
review | 09/30/06 | Tristan Mayshark
id\'s seminal classic is a surprise Xbox Live Arcade release for the Xbox 360. Demons from Hell on Mars and throbbing metal midi tracks help you party like it\'s 1994 (except this time around our pings are way better). Though it has not changed significantly from the version that debuted 13 years ago, it remains a worthwhile purchase for FPS junkies and casual gamers alike. Get the full story from our man, Tristan.
game: Xbox Live Vision Camera
review | 09/26/06 | Shawn Rider
The Xbox Live Vision Camera is a great thing in most ways, but we wish there were more to do with it at the moment. Having just launched, not a lot of folks have dropped the 40 beans necessary to add a (slightly creepy) glowing eye to your Xbox 360s already too powerful and communicative brain. But the potential is undeniable: A solid camera and incredibly easy installation and configuration bode well for this device, which may also hold Microsoft\'s key to providing Wii-like game interaction without a controller. Get the full story in our eyes-on review.
game: Sam and Max
news | 09/18/06 | Aaron Stanton
The advent of services like Xbox Live and the Wii Virtual Console have changed the dynamics of the industry. Suddenly there\'s a marketplace for less mainstream genres that have a hard time competing against the likes of Halo and Zelda. One such genre: Adventure Games. According to 1up.com, Nintendo has heard fans asking for adventure game content and contacted TellTale games about the possibility of bringing Sam and Max to the Wii. A sure thing? Far from it, but it\'s nice to know that you can make a difference if you shout loud enough. Good job, guys and gals.
game: Pac-Man
news | 08/09/06 | Chris Martin
Are you celebrating 25 years of being yellow? You should be. Pac-Man is 25 years old and, to celebrate, he\'s going on Xbox Live Arcade. He\'s here with some new graphics, 250 levels, and at less than $5.00 USD, the price seems right. Now the only question is, will it be as successful as Street Fighter II Hyper Fighting?
game: Xbox 360
editorial | 06/06/06 | Matt James
Xbox Live\'s ability to record achievements adds an entirely new dimension to online gaming. Suddenly, everything you do matters, and achieving a high gamer score is like managing to break into the top ten at the local video arcade (if you lived in the \'80s). In this article, we sit down with an Xbox 360 controller and a stack of games to find out the best ways to raise your gamer score with as little work as possible. Geometry Wars might be fun, but it\'s nearly a waste of time if you\'re interested in raising your stats. Madden 2006, though? It\'s a goldmine for even the unskilled footballer. And it\'s not the only one.
game: Halo 2
feature | 05/26/06 | Shawn Rider
Halo 2 has remained a favorite on Xbox Live even for Xbox 360 owners, and Bungie has continued to maintain a lively community website and roll out improvements. Inspired by a recent posting on the Bungie News blog, Shawn takes a look at the current state of Halo 2 cheating: Bridging, standby, boosting? What is this crazy talk? Welcome to the twisted world of Halo 2 cheating.
game: Xbox Live
feature | 05/14/06 | Shawn Rider
Xbox Live Anywhere is propelling Microsoft\'s multiplayer gaming community into a whole new realm, bringing it cross-platform in all sorts of cool ways. One of the major new features of the Anywhere service will be a much expanded Xbox Live Arcade, which will offer games on almost every mobile phone and PDA platform. Bringing the reliability, not to mention the try-before-you-buy mentality, of Xbox Live to the mobile gaming experience could be just the thing to get us to take cell phones seriously as a gaming platform. Get the full story here.
game: Xbox Live
news | 05/09/06 | Shawn Rider
Microsoft has announced Xbox Live Anywhere, which will unify gaming on Windows Vista, Xbox 360 and Windows Mobile devices. Not only does this mean voice chat, friends list management, and text and multimedia messaging, but also multiplatform interoperability. That means PC gamers and console gamers will finally be able to play together. Shawn has the full story here.
game: Xbox 360
feature | 05/04/06 | Shawn Rider
Last March at the O\'Reilly Emerging Tech Conference, Bruce Sterling spoke about the concept of \"blogjects\"-- objects that generate data about their use and existence across space and time. What does that have to do with games? Two programmers have taken the concept, combined it with the Xbox Live game data feed generated by Xbox 360s everywhere, and have created a service that allows your Xbox to blog. Check out our coverage here.
feature | 04/30/06 | Shawn Rider
Xbox Live Marketplace is a wonderful thing, but the themes for sale are overwhelmingly awful. After buying several themesets for the Xbox 360 Dashboard and feeling totally burned for $2, we decided to take matters into our own hands: We made our own. We are now offering the GF! Dashbacks Pack 1, which is a set of a dozen backgrounds for your Xbox 360 Dashboard. Get the scoop on how to put custom images into your background, and download the free set from us in this article.
game: Xbox Live
news | 03/27/06 | Shawn Rider
This weekend (March 31-April 2) Microsoft is teaming up with Verizon Wireless to open up Xbox Live Gold for all Xbox 360 owners. In addition to the free Gold-level multiplayer online games, Microsoft has set up three days of contests and tournaments in Geometry Wars, Project Gotham Racing 3, Fight Night Round 3 and more. Get more details here.
game: Xbox Live
editorial | 03/05/06 | Shawn Rider
Xbox Live is an excellent gaming service, and by all accounts the best thing going for ease of use and consistent reliability. It\'s the only online game in town so far when it comes to the home console, too. But that is about to change: With Nintendo and Sony both rolling out competing online gaming services this year, Xbox Live needs to be at the top of its game. So far it has been doing well, but we thought we\'d help out by offering up a few ideas we have for improving the Xbox Live service. Check out Shawn\'s editorial here.
game: Outpost Kaloki X
review | 03/04/06 | Tristan Mayshark
Xbox Live Arcade has put some cool games on the Xbox 360, and has very much helped 360 owners cope with the rather slow trickle of 360 titles to hit the market. Some of these XBLA games are original, some are greatest hits, and some are games that had made an impression on PC gamers as an indy release and now find a second audience on the Xbox. A great example of the last type of game is Outpost Kaloki X. Outpost Kaloki X is a mid-depth strategy experience that XBox 360 owners can try for free and own for a low price. If you\'re looking for decent strategy and a clever sense of humor in your lemonade stand games, then Kaloki could be just the thing. Get Tristan\'s full review right here.
game: Marble Blast Ultra
review | 02/13/06 | Tristan Mayshark
Marble Blast Ulra is one of the first games developed for the new XBox Live Arcade on the XBox 360, and brings to mind nearly everything that was great about the golden era of shareware games, from try before you buy downloadable distribution models (which we like very much) to fun, simple gameplay based on equal parts thought and reflex. Bask in the future-past gaming enjoyment that is Marble Blast Ultra. Tristan has the review right here.
game: Xbox 360
news | 02/13/06 | Shawn Rider
Jake Ludington from MediaBlab sent word of his recent posting, which details how to segment your wireless network to optimize Xbox Live performance. The tutorial focuses on Xbox 360 optimization, but we imagine it will work just as well for improving online gaming on any Xbox. And you could apply the network segmentation approach to virtually any computer on your wireless network to optimize performance. The instructions are good and the advice is sound. Check it out.
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